Mobile, Game-Based Training for Myoelectric Prosthesis Control
نویسندگان
چکیده
منابع مشابه
Game-Based Rehabilitation for Myoelectric Prosthesis Control
BACKGROUND A high number of upper extremity myoelectric prosthesis users abandon their devices due to difficulties in prosthesis control and lack of motivation to train in absence of a physiotherapist. Virtual training systems, in the form of video games, provide patients with an entertaining and intuitive method for improved muscle coordination and improved overall control. Complementary to es...
متن کاملAugmented reality improves myoelectric prosthesis training
This paper presents an augmented reality-based interface for the training of myoelectric prostheses. The new interface provides users with a natural and intuitive method to develop the muscles used to control a myoelectric prosthetic. We conducted a study comparing the new system to existing methods and found the augmented reality-based system to be superior in a number of subjective dimensions...
متن کاملAt-Home Computer-Aided Myoelectric Training System for Wrist Prosthesis
Development of tools for rehabilitation and restoration of the movement after amputation can benefit from the real time interactive virtual animation model of the human hand. Here, we report a computer-aided training/learning system for wrist disarticulated amputees, using the open source integrated development environment called “Processing”. This work also presents the development of a low-co...
متن کاملTowards Robustness in Pattern Recognition Based Myoelectric Prosthesis Control
Commercial myoelectric prosthetic systems are based on relatively simple signal acquisition and processing. Academic research has indeed been developing powerful algorithms with promising results (e.g., pattern recognition methods and linear or non-linear transformations [1-4]), but there are still no commercial systems available using these approaches because they are not robust enough for cli...
متن کاملAdaptive myoelectric control applied to video game
This paper proposes adaptive schemes to cope with time-related changes in muscle activities during playing video game. A myoelectric control with the core of support vector machine is applied to manipulate a car in a computer-based video game. The proposed adaptive schemes model fatigue-based changes in myoelectric signals and modify the classification criteria to keep stable performance in lon...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Frontiers in Bioengineering and Biotechnology
سال: 2018
ISSN: 2296-4185
DOI: 10.3389/fbioe.2018.00094